1. The entries are submitted before the closing date.
2. The game cannot already have been published before the year 2020.
3. When submitting your game, at least the following will be required:
- A working build of the game. Alternatively, for games released on platforms such as Steam, 4 keys, codes or coupons can be provided instead
- Video showcasing gameplay material of the game
- At least 4 Screenshots of the game
- Basic information of the game (name, short description, number of players etc.)
4. The team owns full rights to their game. The organizers reserve the right to use images, video and text material of the game, team and entry submission for the purposes of marketing the competition and the games. M&J Realizer Oy or Ace Lagoon Oy will not share Steam keys, closed beta builds or similar.
5. The game must be able to run on a Windows, Mac, game console, portable device or internet browser either natively or via emulation. In the case of physical games, A copy must be brought to the jury during the finals.
6. Teams can submit a game using existing technologies such as engines, frameworks and models. Teams must own full right to use those technologies.
7. Teams can submit a game using existing content and materials. Teams must own full rights to use those assets.
8. Teams must ensure that their games do not break the Finnish law.
9. Any breach of rules 3.6, 3.7 and 3.8 will disqualify the team.
10. The organizers reserve the right to make changes to these rules as necessary. Any changes to the rules will be forwarded to the participants of the contest. Any rules changes will be made to forward the GDWC as a fair competition and for the benefit of the contestants.
The games will be judged based on the following three aspects.
- FUN: Is the game fun to play and able to keep a player interested? Are the objectives of the game easy to understand?
- FEEL: Is the artstyle of the game consistent with the gameplay? Do the controls for the game feel right? Does the game run well?
- NOVELTY: Is the game an entirely new concept, or does it combine old ideas in new, interesting ways? Does it stand out from other games of its genre?