Game info
Lead multiple branches of your noble house in a living, persistent online 4X grand strategy. Expand fiefdoms, command vassals, master warfare, and outwit rivals through diplomacy, espionage, and schemes. With NO pay to win components at all.
YOUR NOBLE HOUSE MUST PREVAIL!
Forge your legacy in a living medieval world where the changing seasons set the rhythm of life, but strategy, diplomacy, and ambition decide your fate. Lead your noble house, command vassals, expand your lands and wage wars — but true success isn't just about power. Build alliances, broker peace, and outmaneuver rivals in a grand strategy where ambition and opportunity often clash with virtue and empathy. And remember: every opponent is a real player, weighing your every move.
Feudums aims to be a heartfelt tribute and an ambitious blend of turn-based 4X, grand strategy, and persistent online play — without some long-standing frustrations of the genres.
NO PAY-TO-WIN GIMMICKS, NO GRIND. STRATEGY REIGNS SUPREME!
⬣ No paywalls blocking gameplay. Everyone plays on equal ground.
⬣ No paid gameplay advantages. Pick cosmetics for style but without tilting the scales!
⬣ No energy bars or artificial slowdowns. Idler-friendly mechanics help you stay competitive.
⬣ No end-game grind. Community-driven narratives & roguelite progression keep it fresh.
⬣ No micromanagement overload. Master complex systems with delegation & automation.
⬣ No AI predictability. Outsmart or cooperate with real players in dynamic worlds.
Inspired by classics like Lords of the Realm, Genesia, and Crusader Kings, as well as the social depth of early CRPG MUSHes and classic board games, it comes to life through hand-crafted visuals and an evocative soundtrack. Fully customizable, built for and alongside the community.
Feudums became the most popular upcoming 4X / Grand Strategy title on TactiCon 2023!
TOGETHER WITH THE COMMUNITY
Inspired by Amplitude's Games2Gether and my own MUSH experiences (I co-built a couple of RPG MUSHs in the '90s and early 2000s), the multiplayer demo is continuously updated and always playable, serving as my interactive developer diary to ensure full transparency and foster early dialogue.
The community actively shapes the project: players can prioritize features, and feedback directly drives development. Join early, be part of the conversation, and help forge its future!
The game is currently in development and will be released on PC - with possible Mac and tablet releases later on.
SOME KEY FEATURES
⬣ Commemorate Your Story: Detailed heraldry reflect your journey.
⬣ Lead Your Fiefdoms: Start from humble beginnings and rise to rule a mighty kingdom.
⬣ Master the Seasons: They dictate the rhythms of medieval life, from economy to warfare.
⬣ Emerge in Feudal Noble Society: Take oaths, make promises, and navigate alliances and betrayals through a flexible diplomatic system that allows for moral shortcuts or false claims when needed.
⬣ Master the Art of War: Raise feudal levies or mighty standing armies, plan military campaigns, coordinate reinforcements, and use terrain and seasons to secure victory.
⬣ Build Your Noble House: Play as a different protagonist each game, with unique traits and goals, while every action contributes to your house's legacy, shaping future generations.
⬣ Be Part of a Living World: Play with thousands on huge maps - or retreat to private matches with friends, or even single-player sessions.
⬣ Customize & Mod Anything: Each gameplay session can be fully customized from world through rules to logic.
THE CURRENT STAGE
The demo has so far received almost 40 regular updates (not counting patches) and is regularly updated for years. Heraldry, online multiplayer, modding, game customization, seasonal economy, warfare, diplomacy, and some idler features are now ready. An in-game guide, co-created with the community, helps new players. Based on community votes, the next major milestone will focus on the foundations of player-to-player vassalage and sieges.
Feudums is totally playable but still a work in progress - and I would love to hear your feedback!
WHY FOCUS ON MULTIPLAYER?
I love the social (and idler) aspects of old browser strategy games, but can't stand pay-to-win and its effect on design and gameplay. I also enjoy turn-based 4X and grand strategy games on high difficulties, but AIs' limitations lowers replayability. Feudums blends social gameplay and challenging human opponents with deep 4X / grand strategy, while all players have equal access to content and features in multiplayer. However, for those who prefer single-player, a campaign mode will be available with no online connection requirement.
Commercial: | Game is Free |
Genres: | Role Playing, Simulation, Strategy, Survival, Turn-based, Open-World, Grand Strategy |
Players: | MMO / Massively Multiplayer Online, Online Leaderboards, Co-Operative, Player vs Player, Player vs Environment, Player vs Bots, Competitive, Asynchronic Multiplayer, Turn-Based Multiplayer |
Themes: | Medieval, Historical |
Platforms: |
PC Platforms: Windows, Mac Status: Prototype, 2022 Mobile Platforms: Android, iOS Status: Unreleased, 2027 PC Platforms: Status: Early Access, 2026 |
Game Link: | store.steampowered.com discord.gg bsky.app youtube.com feudums.com twitter.com kalamonastudios.itch.io |
Trailers: |
youtu.be youtu.be youtu.be |
Kalamona Studios
A tiny indie game studio in the historical town of St. Gallen, Making Feudums, a community focused online 4X strategy game with idler-friendly mechanics and NO pay-to-win shortcuts.
Team Page: | kalamonastudios |
Country: | Switzerland |
Members: | 2 |
Links: |