Game info
A solo RPG in a personal & unique adventure infused with 12 elements: fire, time, shadow... Influence the game of other players. Travel in spirits realms and physical ones. All our mythologies coexist, confront them with powerful spells.
PLOT
You are an ancient Spark (a soul) that falls in battle against a mysterious force. You wake up without memories, without power. You will encounter spirits with their own trouble. You will discover mythological places where gods fight to gather as much as possible believers to gain in power. Sometimes incarnate on earth to grow in experiences and seeking for your memories. Meanwhile the mysterious force is growing. Adding a thirteenth Nature changinng the balance of the universe and making gods and elders unarmed. Will you join or not ? Remember, you were the first target of this new threat.
THE GAME UNIVERSE
Each creature, entity and place, is embued by the 12 Natures, fighting for their influences' supremacy. There is 3 known domains or realms, were exist everythings :
- Sphere : for physical worlds and living beings that will born and die.
- Sheol : for ghosts, recently dead creatures that become spirits again.
- Ether : for (souls), some stay in their paradise, others travel, others are called Divine.
A UNIQUE ADVENTURE PER PLAYERS
--- Adapts to the player:
NPCs and locations can change according to the player personal preferences
--- Scenario:
Depending on your choices, doors will open or close, several possible endgames.
--- Personal House:
The player can fill it with collected items, trophies and even companions.
A DYNAMIC ENVIRONMENT
--- The environment:
NPCs, plants and animals adapts their behavior according to the Nature of the areas.
--- Asynchronous multiplayer:
The actions of other players will interfere with your game and vice versa.
--- Structures:
Spirit worlds change, buildings may not be in the same place or can look different
SPELLS, APPARENCES, FARMING
--- Spells:
Unlock an ability tree with various spells, very useful for combat, support and else.
--- Apparences:
Take the appearance of any creature you incarnate. Also scan objects and re-create them in your home or skin your weapon.
--- Harvest:
The currency is "memories", obtained during incarnations. Loot essence from physical objects or living beings. And harvest energies to use your spells.
ATTRIBUTS, GAMEPLAY, FREE CLASS
--- Characteristics:
Change your gameplay. Exemple, good knowledge will display ennemies weak point.
--- Gameplay:
TPS for spirits and FPS for livings gaining their limited perceptions and movements.
-- Classes:
You defines how spells behave (ranged or contact, single target or multi-target etc.)
| Commercial: | Game is Paid |
| Genres: | Action, Adventure, Role Playing, Simulation, Open-World |
| Players: | Single player, Player vs Environment, Asynchronic Multiplayer |
| Themes: | Medieval, Sci-Fi, Cyberpunk, Fantasy, Modern, Historical |
| Platforms: |
PC Platforms: Windows Status: Prototype, 2024 |
| Game Link: | twitter.com unheeded-influences.com facebook.com youtube.com unheeded-influences.itch.io ko-fi.com |
| Trailers: |
youtu.be youtu.be youtu.be youtu.be |
S Martin Game

A solo game dev working with talented people time to time
| Team Page: | SMartinGame |
| Country: | Switzerland |
| Members: | 1 |
| Links: |