World Turtles

Game info

A wholesome strategy game where you help Meeps save the life of the World Turtle they live on, as it flies through space. Construct buildings, harvest resources, allocate and prioritise tasks, research and develop, and cooperate with other Meeps.

A wholesome strategy game where you help Meeps save the life of the World Turtle they live on, as it flies through space. Construct buildings, harvest resources, allocate and prioritise tasks, research and develop, and cooperate with other Meeps.

Commercial:Game is Paid
Categories: Indie Category
Xsolla Game of the Year
Genres: Simulation, Strategy
Players: Single player
Themes:Medieval
Platforms: PC
Platforms: Windows, Mac, Linux
Status: Early Access, 2022
Game Link: store.steampowered.com
Trailers: youtu.be
youtu.be

Re: cOg Mission

I first encountered game development and Unity just under 3 years ago - quite late to the party at 40 years of age! I was hooked (the grown-up equivalent of the wonder I felt as a child when discovering something new and interesting) and learned a lot about this new hobby very quickly.

One day I came across Catlike Coding's hex map tutorial, and I suddenly knew I could one day make a very decent, proper game, for which I already had a basic idea.

Months of learning about threads, meshes, shaders, lists, UI, etc. followed, and all the while I kept refining, expanding, generalising and improving functionality. It still feels so Unreal to have something Made with Unity (I'll see myself out...) that looks so polished and runs so smoothly even with huge maps and loads of buildings and units.

Although I'm a solo Indie developer, I've had a lot of assistance in the form of bought assets, a bit of commissioned Blender work, a sound studio (working in films and trailers) being impressed enough with one of my videos that they offered up someone to work with me on the sound to gain some experience for themselves as well. And, of course, good quality tutorials, forums and documentation, if you know how to spot them - specifically Catlike Coding and Code Monkey.

It's been an incredible journey and I feel the groundwork has been laid for the game to branch off into all kinds of interesting directions and mechanics. Through threading and optimization I can handle huge maps, dozens of buildings and hundreds of units. What it requires now is more variety (gameplay and visual), more "stuff to do" and the completion of the storyline.

Team Page:
Country:South Africa
Members:1
Links:

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Pro PC Game of the Year

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