World Turtles

Game info

The World Turtle carries entire civilizations on its back through outer space, and the gentle Meeps are the only ones on a quest to save it. Cooperation, rather than conquest will save the day, so prepare to harvest, build, research, and explore the

The Turtle beckons! You have been selected by a tribe of peace-loving Meeps to save the life of their World Turtle, a giant space reptile carrying the entire world as they know it on its back. Establish a new way for Meeps to survive and create a sustainable society... All the while feeding the great World Turtle to ensure that it doesn't perish along its endless way.

Cooperation, not conquest, will be necessary for success when the Turtle wanders into the more treacherous stretches of space or - perhaps - meets others of its kind…

Commercial:Game is Paid
Categories: GDWC 2024 Summer
Xsolla Game of the Year
Genres: Simulation, Strategy, Colony Builder
Players: Single player
Themes:Medieval
Platforms: PC
Platforms: Windows, Mac, Linux
Status: Early Access, 2023
Game Link: store.steampowered.com
Trailers: youtube.com
youtube.com

Re: cOg Mission

I first encountered game development and Unity just under 3 years ago - quite late to the party at 40 years of age! I was hooked (the grown-up equivalent of the wonder I felt as a child when discovering something new and interesting) and learned a lot about this new hobby very quickly.

One day I came across Catlike Coding's hex map tutorial, and I suddenly knew I could one day make a very decent, proper game, for which I already had a basic idea.

Months of learning about threads, meshes, shaders, lists, UI, etc. followed, and all the while I kept refining, expanding, generalising and improving functionality. It still feels so Unreal to have something Made with Unity (I'll see myself out...) that looks so polished and runs so smoothly even with huge maps and loads of buildings and units.

Although I'm a solo Indie developer, I've had a lot of assistance in the form of bought assets, a bit of commissioned Blender work, a sound studio (working in films and trailers) being impressed enough with one of my videos that they offered up someone to work with me on the sound to gain some experience for themselves as well. And, of course, good quality tutorials, forums and documentation, if you know how to spot them - specifically Catlike Coding and Code Monkey.

It's been an incredible journey and I feel the groundwork has been laid for the game to branch off into all kinds of interesting directions and mechanics. Through threading and optimization I can handle huge maps, dozens of buildings and hundreds of units. What it requires now is more variety (gameplay and visual), more "stuff to do" and the completion of the storyline.

Team Page:
Country:South Africa
Members:1
Links:

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