Meet Our Judges

The GDWC Winners are picked by a yearly changing jury of games industry professionals, veterans, and stakeholders.

Throughout the years we've had jury members from all over the world, with a wide range of backgrounds, perspectives, and experiences, representing a multitude of companies and other games industry operators.

Active This Year


Justin Mohlman

With over 20 years of experience in the video gaming industry, Justin has made substantial contributions to more than 20 titles at studios throughout the Midwest. His portfolio includes work in established fran...


Ben Mears

Ben Mears has worked in the games industry for over 15 years, he is currently the Community Manager at SideFX, the developers of the procedural 3D software Houdini.


Ashish Amresh

I am an Associate Professor in Computer Science and conduct research in the development of Serious Games. Previously, I led the Computer Gaming curriculum initiatives at Arizona State University, where I founde...


Jake Taylor

Jake is an indie veteran out of Phoenix, Arizona USA and owner of BNC Design Studios. Started in 2012, BNC worked with Nintendo in developing and publishing Gemology and SCOOP! Around the World in 80 Spaces for...


Simo Rajamäki

Game designer with over 10 years experience.

Throughout my career I have worked on games in all stages of development from prototypes to full scale global releases and beyond. While my area of expertise profes...


Markus Levander

Hello world! :) It's very nice to meet you. My name is Markus, and I work at Rovio as a Senior Producer. I have worked in the mobile free-to-play gaming industry for over eight years, as well as having exp...


Idan Rooze

Head of Games at Totem, indie game developer, and game design lecturer at Bezalel Academy of Art and Design.



QA Lead at EXOR Studios, the winners of the 2nd place in the 'PRO' category of the GDWC 2020.


Piotr Bomak

Community Manager at EXOR Studios since 2018. Worked on marketing Zombie Driver: Immortal Edition, X-Morph: Defense, and, most recently, The Riftbreaker.


Marko Sellman

I've been over 15 years in the media and the game industry. I've Mostly created 2D and 3D graphics for mobile and web games but also done animations for TV, marketing assets for campaigns, etc.



Hagen Deloss

Hagen Deloss has worked in games in a variety of capacities for 13 years. From modeling lowpoly 3d assets for mobile games, creating concept art for self-published Switch games, to having games featured in the ...


Jon "Swede" Selin

Jon "Swede" Selin is the VP of Design at Pocket Gems, a mobile games company in San Francisco.

Prior to joining Pocket Gems Jon did army service, had a slew of odd jobs, got a BA in game design, and ...


Mikhail Matytsin

Executive Producer at Xsolla Gaming Accelerator


Vitaly Abramov

Hi, I am Vitaly - an executive producer from Xsolla Funding. We are looking for promising PC and Console indie games to help with funding, networking, and expertise.



Working on content and communites at Machinations, I'm here to help create a cool space in which our members can learn, engage, and discuss anything related to game design, prototyping and simulations.


Florian Prades

BizDev @Anybrain
Big fan of videogames since I am a children. Even though I love playing solo from time to time, I love a good competition with my brothers/friends or some random online players. This is why mul...



I'm a long-time gamer turned game developer and designer. I've always thought that games are kinda like a weird form of art that can have a huge impact on the player, and that's kinda what I'...


Tim Napoleon

Head of Partnerships for Skillz.


Debra Isaac

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