Image courtesy of Eduardo Aguilar.

what is the

{ Student Game Award }

The Student Game Award is dedicated to the next generation of talented and innovative game developers and artists. Presented in collaboration with Autodesk and The Game Development World Championship.

This category highlights students for their outstanding game design and development accomplishments – from 2D to 3D and anything in between. The category is open to students from all over the world. Whether you're studying game development, biology, anthropology, or something else, you can enter this category as long as you have a game to show us!

Find the category Rules here, and Frequently Asked Questions here.

Rewards

Winning Team gets one (1) executive coaching session of up to 3 hours with career coach extraordinaire, Jean Leggett!


All Top 5 Teams get:
+ Exclusive feature interview on Autodesk’s community website, AREA.
+ Cool Autodesk SWAG!


about

{ Autodesk }

Autodesk makes software for people who make things.

If you’ve ever driven a high-performance car, admired a towering skyscraper, used a smartphone, or watched a great film, chances are you’ve experienced what millions of Autodesk customers are doing with our software.

Autodesk is the software company behind the professional 3D animation and modeling tools like Maya and 3ds Max that are used in many games - from indie to AAA. Over 100 million people use Autodesk software to unlock their creativity and create unforgettable game experiences.



meet the

{ Student Game Award Jury }

Hagen Deloss


Media and Entertainment Community Engagement Specialist at Autodesk


Hagen has been an indie game developer for 13 years, with shipped titles across IOS, Xbox and PC, he is an avid game jammer (11 years in a row GGJ). He has helped support the GDC, Indiecade and PAX communities in the past, and been featured in the PAX 10 as well as the Indie Megabooth. At Autodesk he continues to passionately support the 3d and games communities through his work.

Jussi Autio


Creative Director of Resistance Games


Jussi is a business oriented game designer with 16 years of experience in the game industry. He is also a coach, consultant and serial-entrepreneur now focused on his favourite genre of games - PC strategy games.

Mike Henry


Art Director @ Riot Games


A game developer for nearly 20 years, Mike Henry has been a lot of places and done a lot of things (mostly drawing and making games). Previously those places included Big Menace Industries, Booyah, Zynga, Bigpoint, and King. Currently, Mike is at Riot Games where he works on Project L.

Justin Mohlman


Game Development Learning Producer @ Epic Games | Learning and Community Manager @ Artstation | Creative Director @ The Rookies



18+ years of experience in the games industry and contributions to over 20 titles. Find his work in franchises, such as Tony Hawk, Kingdom Hearts and Mortal Kombat and other AAAs. As the acting Creative Director for the Rookies, Justin brings his extensive knowledge of games and 12+ years of experience as a higher education instructor. His passion for all things creative and learning / education has led him to Game Development Producer and Author at Epic Games and Learning Manager at Artstation.

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