Spacefarer Games Ltd

Team info
SPACEFARER GAMES Ltd was established in 2019, by Jake Stephen Jackson, the company Director and Chief Software Engineer. We've been working with programming languages for over a decade, including Unity, Visual CSharp and NodeJS/HTML5.

A large customer base
Since going live with our distrubution of video game software on partner platforms, such as Steam and Nintendo, we have a large customer reach and we'd love to say thank you to all who purchase and enjoy our software.

From a story, to a video game
Our story started from one. Our first commercial title, The Dawning Clocks of Time was written as a video game novella, by the company director, Jake Stephen Jackson. We developed that title into a JRPG video game and started trading as a studio, Spacefarer Games Ltd.

Development and Publishing houses
There are two arms to our business, our software development studio, Spacefarer Games Limited and Dark Design Studio Holdings Co. Ltd, a software publishing house for distrubution on platforms such as Nintendo Switch and Valve's Steam. We are experts in the publishing field and we know how to get games from development to a large user base very quickly.
From creation to company

When we started out as an indie development house, we quickly expanded into a holding company as our video games started to excel our expectation. Like with any other video game company, we grew as our customer base grew, further excelling our future product lineup.
United Kingdom
Team Games
amazin' George 2 is a colourful, stunning 3D HD JRPG Style, turn based RPG featuring the Spacefarer cat, George. Help him rescue his Master from King Rattie and restore the dreamworld of Felina! With huge labyrinths and a gorgeous world to explore.
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A 'poe', steampunk inspired platformer and hack n slash with a poetic story and challenging platforming and stragety based levels with a unique Ghost Phase shift ability! Featuring retro arcade graphics and charming details.
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Jacob's Quest is hark to old style RPG and a remake and reimplementation of core game elements and storytelling. It's been long requested by RPG fans across the world and has been in active development since 2013. It was finished this year.
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-Upgrade and get new skills with Spirit Points using the safe room feature -Fight with blades, knives, shotguns and pistols against foes -Exploration in a huge game world including a mansion, forest and caves -Fight evil creatures
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