
Hi Kelly and Hagen, can you tell us a little bit about who you are and what you do at Autodesk?
Hagen: I have been making games for about 12 years now, in various capacities. I joined Autodesk almost 4 years ago to help with 3ds Max community support, and eventually found myself in the Media & Entertainment Community Engagement role. I currently help manage Autodesk social media accounts for Maya, 3ds Max, and ShotGrid, as well as run our influencer program and various activities on our community website, AREA. I've been an active mentor in my local Portland game dev scene, as well as Jurying roles for Indiecade. I love to help creators obtain their goals!
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