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Dive in the Past by development team 3D Research Srl from Italy has won the Fan Favorite Voting round 18! Congrats to the Winning team!



"Dive in the Past will take you on a journey inside the underwater world, where modern and ancient wrecks and submerged cities lies. A magic diary hides a mystery, would you like to discover it? Dive into the Mediterranean Sea and explore wrecks and ruins of ancient populations."

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Miko Adventures Puffball by game development team Coriander Games from Egypt has won the Fan Favorite vote number 17 at the Game Development World Championship 2021 (GDWC). The game will be released on Steam later this year.

"Miko is a raccoon who lost his way while wandering through the forest, he discovers a portal and upon touching it he finds himself in a world full of dangers. Miko is transported into another dimension and your goal is to help him find a way back home but it wont be an easy journey.."

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3D Rogue-lite Action RPG Arboria by Polish development team Dreamplant won last week's Fan Favorite vote. Congrats to the winning team!

Arboria is a 3D rogue-lite, third-person action RPG. As a Yotun warrior, explore procedurally generated dungeons, use a variety of tools to overcome challenges, obliterate enemies using Symbiotic Weapons and mutate to become stronger.



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Affectus by Affectus Games from France has won the 15th voting round in the Fan Favorite category at the GDWC 2021! Congrats to the winning team!

"A cyberpunk stealth-action RPG set in a decadent and sick megalopolis, where the only way to feel good is a drug called Affectus. With no memory, you must unravel the mysteries of your past. Acquire implants, infiltrate, hack, or fight to uncover a vast conspiracy and find a cure to the virus."

Check out Affectus here.

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Blade Assault by TeamSuneat from South Korea has won the Fan Favorite Voting Round 14! Congrats to the winning team!

"Blade Assault is a 2D action rogue-lite platformer with beautiful pixel art set in a desolate sci-fi world. Fight against the corrupt military of Esperanza as part of the resistance force of the Undercity. Bring the corrupt to justice by becoming stronger and fighting alongside your trusty comrades."

Check it out here!

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Metacell: Genesis ARCADE by Team Metacell from USA has won the 13th Fan Favorite vote round! Congrats the the winner!

Metacell is "action packed sci-fi match three shooter is an homage to the classic arcade games we grew up with."

Check it out here!



Runners Up:
Phantom Beasts - Redemption by Ready Steady Games (Israel) - 2nd Place
Crazy Pirate Kaboom by Coded Fun Games (Netherlands) - 3rd Place

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Deathero - a mobile roguelike bullethell SHMUP has won the Fan Favorite voting round 12! Congrats to the solo indie developer Savage Studios from USA!

Deat(H)eroes! Enter a dungeon where you are a lone wizard or mage! Fight through endless waves of enemies leveling up and using spells you learn to destroy your opponents. Level up awesome equipment and fight like your undead life depends on it, as the enemies keep on coming! Remember, once you die... all the progress you have gained will disappear, so make your moves wisely!

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Brazilian indie development team Golden Shelves Software takes the win in the 11th Fan Favorite Vote with their 16-bit cat-platformer-adventure Nyanroo the Supercat! Congrats!

"Nyanroo is a new platform game that pays homage to the 16-bit era. Chosen by a magic cloth you must face a gang of evil dogs trying to conquer the world. Gather different abilities with the help of the Power Yarns scattered through the world to slash and pounce your way through 14 stages and 7 amazing bosses."

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Early Pathfinders

When Steve Russell, a student at MIT, created his game Space War back in 1962, it could only play on those room-sized computers that we see in archive footage. Allegedly this is the first video game in history, and it featured combat between two space crafts drawn by simple lines. There were games like the electromechanical Nim (Nimatron) player in the 1940s, OXO in 1952, and Tennis for Two in 1958, which used an oscilloscope to define the ball's position on the screen. Still, Space War is considered the first by most. The first arcade game then, according to many, is Nolan Bushnell's creation called Computer Space from 1971. It already had a soundtrack that accompanied the battle that took place in space. It consisted of explosions, missiles firing, rocket, and thruster engines whirring. In the aftermath, Pong was released in 1972 with its beeping sounds.

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Retro Parody of classic Castlevania games, The Transylvania Adventure of Simon Quest by developer Programancer from US of A has grabbed the crown in the 10th weekly vote for Fan Favorite of GDWC 2021! Congrats! Also big thanks to our nominees and voters!

"The Transylvania Adventure of Simon Quest is a parody/homage to NES ClassicVania and other NES titles from the era. The titular hero, Simon Quest, has just arrived in Transylvania only to discover his vampire hunting rival, Stan Helsing, has already slain the evil Count Dracula. In order to reclaim the glory that should be his, he journeys across Wallachia to gather what he needs to resurrect the dark count piece by piece and kick his ass himself!" Check it out here.

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Introducing Virtual Reality Awards!
We're super excited to announce that we've partnered with the great folks at VRKiwi to expand the GDWC 2021 VR category to the next level, which is the VR Awards! There are two distinct categories in the VR Awards: Best VR Game and Best VR Prototype!

VRKiwi will reward winning teams in both categories with a Publishing Deal and other awesome prizes! More details on the VR Awards page here!

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Retail Royale by DarxDev from Cyprus has won the Fan Favorite Weekly Vote round 9! Congrats to DarxDev! And big thanks to all Nominees and Voters!

Retail Royale is "a 12 player Battle Royale inside an off-brand IKEA store, where everything is a weapon; ranging from guns - to literal couches."

Check it out here!



Runners Up:
Chrome Switcher by Chrome Switcher (USA) - 2nd Place
EchoBlade by Sunset Arctic Games (USA) - 3rd Place

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Console games hit the high note

February 21st, 1986 marked the birth of another legendary release when Nintendo released The Legend of Zelda. It was one of the first games that allowed the player to explore the world on an open-world map. The player had to think of the subsequent actions. The non-linear gameplay of this adventure game unites with Koji Kondo's masterful soundtrack. It consisted of five different tracks, out of which the overworld theme has become an archetypal theme for the whole series. The game in itself has influenced several succeeding RPGs and is a viral contributor to popular culture as well. It was among the first games, where one could save the game progress. Saving is possible because there is a battery inserted inside the cartridge. Ever since saving has become an omnipresent feature in the console and computer games and has evolved to the usage of cloud storage. The Legend of Zelda established the basis from which games like Metroid and Final Fantasy took their inspiration. Kondo's compositions can be heard maybe most famously in Super Mario Bros. 1-3 (1985-1988) as well as The Mysterious Murasame Castle (1986), Shin Onigashima (1987), and Super Mario World (1990). This article focuses primarily on console games and mainly in Japan and has several examples from overseas as well.

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And then there was music

Can you imagine the time that video game consoles had not invaded the living rooms, and you had to go to the arcade hall with a pocket full of coins to clench the hunger for gaming? This is how the games started their journey from the arcades to the home television sets. The development of game music and game sound walked hand in hand with the technology that was available at the given moment. Gradually the development led the games to the cloud servers storing the data and VR sets to be enjoyed in the middle of our apartments while wearing headphones and listening to three-dimensional sound to fully immerse in the gameplay experience. This article concentrates on the development of music for video games mainly in Japan and has American examples as well.

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Terms and lingo

When talking about royalty-free music, it is most important to define the common concepts that are used in the lingo. A musical royalty is a payment that the copyright holders receive for the use of their intellectual property. These can be categorized for example to mechanical, public performance, synchronization, and print music royalties. Mechanical royalties work like royalties in common, where the copyright holder can get a payment whenever a CD is pressed or when the independent digital music streaming service sells their composition. Performance royalties can be collected, when the piece of music is performed, recorded, played, or streamed in front of a live public. Synchronization royalties are received, when the given musical piece is combined with visual content, for example, ads, video games, or commercials. Print music royalties are granted to the composer, whenever the tune is transcribed to sheet music and distributed further. They are paid for each copy of the notes being sold.

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The seventh weekly vote has come to an end and the Winner is Demons of Asteborg by Neofid Studios from France! Congrats to the Winners! And huge thanks to all voters!

Demons Of Asteborg is a new original title for the SEGA Mega Drive / Genesis which will also be released on Nintendo Switch and Steam. Play as Gareth and fight the evil forces of Zadimus!

Check out Demons of Asteborg here!

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The Game Development World Championship (GDWC) 2020 came to a close with the Winners announcement in a live-streamed awards show last Friday, April 30th.

The GDWC 2020 was the biggest in the championship's history with over 1800 participating development teams from over 100 countries. The Pro category alone had over a thousand games submitted making the judges' task of deciding the Top 3 games in each category a very challenging one. After much analysis and discussion, the winners were decided, and here they are.

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History and evolution of Foley

The history of Foley recordings is normally and quite wrongfully traced to Universal Film Studios and a man who worked there, namely Jack Foley. The legend says that he was asked by the producers to make sonic effects for their upcoming silent musical, Show Boat in 1929 and that he created techniques that are in use in modern-day Foley as well. Mostly the sonic landscape consisted of effects, footsteps, and clothes rustling. They did not have an official studio for Foley at that time in Universal, but a structure was built around the talent in order to get better isolation for the material. The first studio dedicated to these added sounds was built by Desilu Studios, which also started to use the name Foley for this artistry.

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